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	<title>Comments on: Scrabble versus Scrabulous Facebook fight will show whether brands matter for social games</title>
	<atom:link href="http://blog.playfish.com/2008/04/08/scrabble-versus-scrabulous-facebook-fight-will-show-whether-brands-matter-for-social-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.playfish.com/2008/04/08/scrabble-versus-scrabulous-facebook-fight-will-show-whether-brands-matter-for-social-games/</link>
	<description>Cool new games, upcoming goodies, sneak previews and general life update from the Playfish team</description>
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		<title>By: Gostixel</title>
		<link>http://blog.playfish.com/2008/04/08/scrabble-versus-scrabulous-facebook-fight-will-show-whether-brands-matter-for-social-games/#comment-2245</link>
		<dc:creator>Gostixel</dc:creator>
		<pubDate>Sat, 16 May 2009 09:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://playfish.wordpress.com/?p=104#comment-2245</guid>
		<description>Да,согласен с предыдущими высказываниями 
^..^ Bye</description>
		<content:encoded><![CDATA[<p>Да,согласен с предыдущими высказываниями<br />
^..^ Bye</p>
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		<title>By: kristian segerstrale</title>
		<link>http://blog.playfish.com/2008/04/08/scrabble-versus-scrabulous-facebook-fight-will-show-whether-brands-matter-for-social-games/#comment-115</link>
		<dc:creator>kristian segerstrale</dc:creator>
		<pubDate>Mon, 14 Apr 2008 18:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://playfish.wordpress.com/?p=104#comment-115</guid>
		<description>Thanks Dan - good points both. I agree that it would be pretty surprising if licences carried no weight at all in social games. So far it&#039;s just not clear how big that impact is and what that means for the dynamic of the industry. After all, there have been plenty of well known branded retro titles on Facebook which haven&#039;t fared so well, and I&#039;m sure most consumers are aware of the fact that Scrabulous is not the official Scrabble. It&#039;s an interesting question either way - we&#039;ll all know a lot more in the next 6-12 months I&#039;m sure!</description>
		<content:encoded><![CDATA[<p>Thanks Dan &#8211; good points both. I agree that it would be pretty surprising if licences carried no weight at all in social games. So far it&#8217;s just not clear how big that impact is and what that means for the dynamic of the industry. After all, there have been plenty of well known branded retro titles on Facebook which haven&#8217;t fared so well, and I&#8217;m sure most consumers are aware of the fact that Scrabulous is not the official Scrabble. It&#8217;s an interesting question either way &#8211; we&#8217;ll all know a lot more in the next 6-12 months I&#8217;m sure!</p>
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		<title>By: Dan Ogles</title>
		<link>http://blog.playfish.com/2008/04/08/scrabble-versus-scrabulous-facebook-fight-will-show-whether-brands-matter-for-social-games/#comment-112</link>
		<dc:creator>Dan Ogles</dc:creator>
		<pubDate>Mon, 14 Apr 2008 01:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://playfish.wordpress.com/?p=104#comment-112</guid>
		<description>To be fair, this isn&#039;t really a great test for branding. Scrabulous is in trouble because its brand name is directly derivative of Scrabble&#039;s. In fact, one could argue that this is the reason Scrabulous became so popular in the first place - would nearly as many people have signed up for Scrabulous if its name were not derivative?

Distribution is of course different for these games, but I would bet that a strong brand could be more effective than a friend invite for two reasons: 1) the backlash of spammy &quot;invite 20 friends to see your results&quot; FB apps causing people to ignore invites, and 2) the sheer multitude of apps out there. I have too many apps installed already, and I have 10 invites sitting in my inbox right now. An invite featuring a known brand would make me more likely to install, personally, moreso than the person who invited me.</description>
		<content:encoded><![CDATA[<p>To be fair, this isn&#8217;t really a great test for branding. Scrabulous is in trouble because its brand name is directly derivative of Scrabble&#8217;s. In fact, one could argue that this is the reason Scrabulous became so popular in the first place &#8211; would nearly as many people have signed up for Scrabulous if its name were not derivative?</p>
<p>Distribution is of course different for these games, but I would bet that a strong brand could be more effective than a friend invite for two reasons: 1) the backlash of spammy &#8220;invite 20 friends to see your results&#8221; FB apps causing people to ignore invites, and 2) the sheer multitude of apps out there. I have too many apps installed already, and I have 10 invites sitting in my inbox right now. An invite featuring a known brand would make me more likely to install, personally, moreso than the person who invited me.</p>
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